Weight painting to fix unwanted mesh distortions during animation

I re-weight painted the clavicle_l, clavicle_r and spine_03 bones to stop the chest caving in when in UE4 and animating it.

I also tried out the MCO Mocap Basics animations that are now permanently free on the UE4 Marketplace the idle and walk and run animations of which seem higher quality than the other free animations.

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